Helfer "AbstractChoice"

Jan Burse, erstellt 17. Aug 2019
package jekpro.model.inter;
import jekpro.model.molec.CallFrame;
import jekpro.model.molec.Display;
import jekpro.model.molec.EngineException;
import jekpro.model.molec.EngineMessage;
import jekpro.model.rope.Directive;
* <p>The base class for choice points.</p>
* <p/>
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* regarding the provided information. XLOG Technologies GmbH assumes
* no liability that any problems might be solved with the information
* provided by XLOG Technologies GmbH.
* <p/>
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* excerpts, XLOG Technologies GmbH has at least obtained the right to
* reproduce, change and translate the information.
* <p/>
* Reproduction is restricted to the whole unaltered document. Reproduction
* of the information is only allowed for non-commercial uses. Selling,
* giving away or letting of the execution of the library is prohibited.
* The library can be distributed as part of your applications and libraries
* for execution provided this comment remains unchanged.
* <p/>
* Restrictions
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* functionality to the library. Not to be distributed with additional
* software intended to replace any components of the library.
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* Jekejeke is a registered trademark of XLOG Technologies GmbH.
public abstract class AbstractChoice {
public AbstractChoice next;
public final CallFrame goaldisplay;
* <p>Create a choice point.</p>
* @param c The parent choice point.
* @param d The call frame;
public AbstractChoice(AbstractChoice c, CallFrame d) {
next = c;
goaldisplay = d;
* <p>Logically evaluate a term in a list of goals for an additional time.</p>
* <p>The result is returned via the contskel and contdisplay of the engine.</p>
* @param en The engine.
* @return True if the term succeeded, otherwise false.
* @throws EngineException Shit happens.
* @throws EngineMessage Shit happens.
public abstract boolean moniNext(Engine en)
throws EngineException, EngineMessage;
* <p>Free data used to logically evaluate a term an additional time.</p>
* <p>The current exception is passed via the engine fault.</p>
* <p>The new current exception is returned via the engine fault.</p>
* <p>The current contskel and contdisplay of the engine is not changed.</p>
* @param en The engine.
public abstract void moniCut(Engine en);
* <p>Replay the success.</p>
* @param en The engine.
public void replayNext(Engine en) {
CallFrame u = goaldisplay;
while (u != en.contdisplay && (((u.flags & Directive.MASK_DIRE_MORE) != 0) ?
u.number + 1 : u.number) >= en.number) {
if ((u.flags & Directive.MASK_DIRE_LTGC) == 0) {
Display d = u.disp;
if (d.bind.length > 0)
u.flags |= Directive.MASK_DIRE_LTGC;
u = u.contdisplay;